head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A janky stealth-survival detour that tests patience more than skill.

Execution · Practiced Mastery
Tests casual open-world chaos appetite more than any skill axis.
Escape Dead Island leans Execution (Practiced Mastery); Saints Row leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Stealth takedowns and clumsy melee ask modest timing
Saints Row
Forgiving shooting and driving demand little precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Zombies follow simple aggro scripts
Saints Row
Gang AI runs simple fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Unreliable-narrator twists hide story, not mechanics
Saints Row
Open-world events vary mildly between sessions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Escape Dead Island
Route and resource choices barely resist solving
Saints Row
Perks, weapons and venture economy reward light planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.