head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A comedic point-and-click adventure of pirate puzzles with fixed solutions.

Optimization · Pure Optimization
A cozy hidden-object stroll testing observation more than any system mastery.
Escape from Monkey Island leans Optimization (Pure Optimization); Please, Touch The Artwork 2 leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Escape from Monkey Island
Pointing and walking only
Please, Touch The Artwork 2
Pointing at paintings has no skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Escape from Monkey Island
No opponent
Please, Touch The Artwork 2
No opponent exists in the gallery
Escape from Monkey Island leans a little harder on variance, though the gap is small.
Escape from Monkey Island
Puzzle solutions hidden until discovered
Please, Touch The Artwork 2
Hidden objects sit in fixed authored spots
Escape from Monkey Island leans a little harder on optimization, though the gap is small.
Escape from Monkey Island
Once known, every puzzle has one fixed answer
Please, Touch The Artwork 2
Spotting and light puzzle logic is the whole gentle test
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.