head to head
ESPN MLS ExtraTime 2002 asks more than Grand Theft Auto V, and the gap is execution.

Execution · Practiced Mastery
A soccer game testing on-ball execution and tactical opponent prediction.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
ESPN MLS ExtraTime 2002 leans Execution (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
ESPN MLS ExtraTime 2002 leans clearly harder on execution.
ESPN MLS ExtraTime 2002
Passing, shooting and dribbling timing carry play
Grand Theft Auto V
Driving and shooting demand decent inputs.
ESPN MLS ExtraTime 2002 leans clearly harder on reads.
ESPN MLS ExtraTime 2002
Predicting human opponents' positioning and passes matters
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
ESPN MLS ExtraTime 2002
Minor deflection and bounce randomness
Grand Theft Auto V
Some mission and lobby randomness.
ESPN MLS ExtraTime 2002 leans a little harder on optimization, though the gap is small.
ESPN MLS ExtraTime 2002
Formations, set pieces and tactics are learnable
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.