head to head
Eternal ChampionsvsSuper Smash Bros.
Eternal Champions leans Execution (Competitive PvP); Super Smash Bros. leans Execution (Competitive PvP).
Eternal ChampionsSuper Smash Bros.
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads7 vs 7
Even - both lean on reads about the same.
Variance1 vs 2
Super Smash Bros. leans harder on variance: Item spawns add randomness; tournament rules strip most of it.
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

