head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
Psychological horror classic whose sanity effects mess with the player, not the meta.

Optimization · Practiced Mastery
Sci-fi horror RPG blending Squaresoft turn systems with real-time dodging in 1997 Manhattan.
Eternal Darkness: Sanity's Requiem leans Optimization (Practiced Mastery); Parasite Eve leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Targeted dismemberment combat, modest demands
Parasite Eve
Active-time dodging between attack windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Sanity tricks are scripted, not adaptive
Parasite Eve
Mitochondrial monsters follow fixed scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Unknown sanity effects shock first-time players
Parasite Eve
Random drops and first-run boss surprises
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eternal Darkness: Sanity's Requiem
Spell combinations and learned encounter layouts
Parasite Eve
Weapon tuning and Parasite Energy management
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.