head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A dungeon-crawler RPG testing party building, skill optimization and careful mapping.

Optimization · Pure Optimization
A d20 Star Wars RPG where Force power selection and alignment routing define clear optimal paths.
Etrian Odyssey V: Beyond the Myth leans Optimization (Pure Optimization); Knights of the Old Republic leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Etrian Odyssey V: Beyond the Myth
Turn-based combat needs no twitch
Knights of the Old Republic
Pseudo-turn-based d20 combat removes all twitch; timing aids exist but minor
Knights of the Old Republic leans a little harder on reads, though the gap is small.
Etrian Odyssey V: Beyond the Myth
Enemies scripted, no adaptive opponent
Knights of the Old Republic
All enemies follow scripted AI behaviour trees without player modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Etrian Odyssey V: Beyond the Myth
Random encounters and FOE patterns partly unknown
Knights of the Old Republic
Loot rolls and pazaak draws provide hidden information layers
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Etrian Odyssey V: Beyond the Myth
Class building, skill trees, and mapping drive everything
Knights of the Old Republic
Force power selection, feat prerequisites and light/dark routing are systematically solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.