head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Relaxing trucking sim with company-building progression.

Optimization · Pure Optimization
A musou spinoff of Fire Emblem: Three Houses blending hack-and-slash combat with light tactics.
Euro Truck Simulator 2 leans Optimization (Pure Optimization); Fire Emblem Warriors: Three Hopes leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Euro Truck Simulator 2
Truck handling, parking, gear control
Fire Emblem Warriors: Three Hopes
Real-time combat is forgiving hack-and-slash
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Euro Truck Simulator 2
No adaptive opponents
Fire Emblem Warriors: Three Hopes
Enemy commanders follow scripted AI
Euro Truck Simulator 2 leans a little harder on variance, though the gap is small.
Euro Truck Simulator 2
Traffic, weather, cargo conditions
Fire Emblem Warriors: Three Hopes
Minor drop and recruitment randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Euro Truck Simulator 2
Company growth, route, fleet management
Fire Emblem Warriors: Three Hopes
Class builds, unit orders, weapon triangle, map management decide battles
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.