head to head
Everlasting SummervsLove, Money, Rock'n'Roll
Everlasting Summer leans Optimization (Light / Casual); Love, Money, Rock'n'Roll leans Variance (Systems & Chaos).
Everlasting SummerLove, Money, Rock'n'Roll
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
Love, Money, Rock'n'Roll leans harder on variance: Branch outcomes are hidden information on first routes
Optimization3 vs 4
Love, Money, Rock'n'Roll leans harder on optimization: Mapping choices to endings is the only solvable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

