head to head
Everlasting SummervsMissing Hiker
Everlasting Summer leans Optimization (Light / Casual); Missing Hiker leans Variance (Light / Casual).
Everlasting SummerMissing Hiker
Axis by axis
Execution0 vs 1
Missing Hiker leans harder on execution: First-person walking, no twitch demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Missing Hiker leans harder on variance: Hidden horror events while searching the woods
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

