head to head
Everlasting SummervsMoe Era
Everlasting Summer leans Optimization (Light / Casual); Moe Era leans Variance (Light / Casual).
Everlasting SummerMoe Era
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Moe Era leans harder on variance: Route outcomes hidden until a first read
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

