head to head
Everlasting SummervsOutcry
Everlasting Summer leans Optimization (Light / Casual); Outcry leans Optimization (Systems & Chaos).
Everlasting SummerOutcry
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization3 vs 4
Outcry leans harder on optimization: Puzzles and the machine's logic have single intended solutions
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

