head to head

Everlasting Summer cover artvsOutcry cover art

Everlasting SummervsOutcry

Everlasting Summer leans Optimization (Light / Casual); Outcry leans Optimization (Systems & Chaos).

EXECUTION0 /10READS0 /10VARIANCE2 /10OPTIMIZATION3 /10
Everlasting SummerOutcry

Axis by axis

Execution0 vs 0

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance2 vs 2

Even - both lean on variance about the same.

Optimization3 vs 4

Outcry leans harder on optimization: Puzzles and the machine's logic have single intended solutions

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Everlasting Summer

full breakdown

Outcry