head to head
Everlasting SummervsSagebrush
Everlasting Summer leans Optimization (Light / Casual); Sagebrush leans Variance (Light / Casual).
Everlasting SummerSagebrush
Axis by axis
Execution0 vs 1
Sagebrush leans harder on execution: Walking the compound requires no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
Sagebrush leans harder on variance: The cult's history is hidden until pieced together
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

