head to head
Everlasting SummervsThe Noexistencen of You and Me
Everlasting Summer leans Optimization (Light / Casual); The Noexistencen of You and Me leans Variance (Light / Casual).
Everlasting SummerThe Noexistencen of You and Me
Axis by axis
Execution0 vs 0
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 3
The Noexistencen of You and Me leans harder on variance: Branch outcomes are hidden until routes are explored
Optimization3 vs 2
Everlasting Summer leans harder on optimization: Mapping choice branches to endings is trivially solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

