head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Optimization · Light / Casual
A narrative sequel about reconciling a dying man's regrets.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Finding Paradise leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
Finding Paradise
Trivial inputs.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Finding Paradise
No adaptive opposition.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Story fragments hidden until found
Finding Paradise
Linear story.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
Finding Paradise
Minimal systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.