head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Variance · Light / Casual
A short horror walking sim that tests nothing but willingness to read the notes.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Fingerbones leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
Fingerbones
Walking and reading notes - no dexterity involved
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Fingerbones
No opponent of any kind
Fingerbones leans a little harder on variance, though the gap is small.
Everybody's Gone to the Rapture
Story fragments hidden until found
Fingerbones
The story is hidden information revealed once
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
Fingerbones
Finding all notes is a trivial exploration checklist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.