head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Optimization · Light / Casual
Tests almost nothing mechanically - it's an authored narrative experienced, not beaten.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Hello Charlotte Ep.2: Requiem Aeternam Deo leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
Hello Charlotte Ep.2: Requiem Aeternam Deo
Walking and menu choices only
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Hello Charlotte Ep.2: Requiem Aeternam Deo
Authored story, no opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Story fragments hidden until found
Hello Charlotte Ep.2: Requiem Aeternam Deo
Narrative surprises, nothing mechanically random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
Hello Charlotte Ep.2: Requiem Aeternam Deo
Simple puzzles barely gate progress
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Everybody's Gone to the Rapture →
full breakdown
Hello Charlotte Ep.2: Requiem Aeternam Deo →