head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Optimization · Light / Casual
A zero-gravity narrative mystery told by scrubbing through holographic recordings of a space station crew.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); Tacoma leans Optimization (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
Tacoma
Exploration only; no dexterity demands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
Tacoma
No opponent; you replay recorded crew conversations.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Story fragments hidden until found
Tacoma
Story is fixed; nothing hidden behind randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
Tacoma
Piecing the timeline together takes light deduction.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.