head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Reads · Light / Casual
A linear narrative visual novel testing emotional and story engagement, not mechanics.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); The House in Fata Morgana: A Requiem for Innocence leans Reads (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
The House in Fata Morgana: A Requiem for Innocence
Reading text needs no physical skill
The House in Fata Morgana: A Requiem for Innocence leans a little harder on reads, though the gap is small.
Everybody's Gone to the Rapture
No opponent
The House in Fata Morgana: A Requiem for Innocence
Characters scripted, no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Story fragments hidden until found
The House in Fata Morgana: A Requiem for Innocence
Narrative authored, no randomness
Everybody's Gone to the Rapture leans a little harder on optimization, though the gap is small.
Everybody's Gone to the Rapture
Light exploration completion at most
The House in Fata Morgana: A Requiem for Innocence
Almost no systems; it is a linear story
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Everybody's Gone to the Rapture →
full breakdown
The House in Fata Morgana: A Requiem for Innocence →