head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Light / Casual
A walking simulator piecing together a vanished English village's final days.

Variance · Light / Casual
A one-sitting horror walk that tests nothing beyond willingness to continue.
Everybody's Gone to the Rapture leans Optimization (Light / Casual); The Park leans Variance (Light / Casual).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Walking is the only verb
The Park
Walking forward is the entire interaction
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
No opponent
The Park
Scripted scares with no adaptive presence
The Park leans a little harder on variance, though the gap is small.
Everybody's Gone to the Rapture
Story fragments hidden until found
The Park
The story is fixed, merely unknown the first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Everybody's Gone to the Rapture
Light exploration completion at most
The Park
Nothing to solve - a guided narrative tour
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.