head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pulpy vampire-hunting brawler built on chunky arena combat.

Execution · Practiced Mastery
Cyberpunk single-player arena shooter about blowing up robots with an upgradeable two-gun arsenal.
Evil West leans Execution (Practiced Mastery); Hard Reset leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Combo juggling and dodge timing in arena fights
Hard Reset
Fast strafing, aim, and environmental shot timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Monsters attack on fixed patterns
Hard Reset
Robot waves are scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Linear levels, fully deterministic
Hard Reset
Fixed arenas with minor spawn shuffle
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Upgrade picks and learned encounter waves
Hard Reset
Weapon upgrade paths and explosive environment routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.