head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pulpy vampire-hunting brawler built on chunky arena combat.

Execution · Practiced Mastery
Tighter, sadder sequel that perfects the slow-motion noir gunfight.
Evil West leans Execution (Practiced Mastery); Max Payne 2: The Fall of Max Payne leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Combo juggling and dodge timing in arena fights
Max Payne 2: The Fall of Max Payne
refined bullet-time gunplay and physics kills
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Monsters attack on fixed patterns
Max Payne 2: The Fall of Max Payne
fully scripted opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Linear levels, fully deterministic
Max Payne 2: The Fall of Max Payne
deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Upgrade picks and learned encounter waves
Max Payne 2: The Fall of Max Payne
bullet-time meter management and routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.