head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pulpy vampire-hunting brawler built on chunky arena combat.

Execution · Practiced Mastery
A Saturn rail shooter where memorizing choreographed waves and routes evolves your dragon.
Evil West leans Execution (Practiced Mastery); Panzer Dragoon II Zwei leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Combo juggling and dodge timing in arena fights
Panzer Dragoon II Zwei
Multi-directional lock-on aiming on rails tests the hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Monsters attack on fixed patterns
Panzer Dragoon II Zwei
Enemy waves are fully choreographed.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Linear levels, fully deterministic
Panzer Dragoon II Zwei
Runs are deterministic once memorized.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Upgrade picks and learned encounter waves
Panzer Dragoon II Zwei
Route branches and dragon evolution reward memorized play.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.