head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Pulpy vampire-hunting brawler built on chunky arena combat.

Execution · Practiced Mastery
Crowd-control execution against memorised enemy patterns, stage by stage.
Evil West leans Execution (Practiced Mastery); Streets of Rage leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Combo juggling and dodge timing in arena fights
Streets of Rage
Spacing, crowd control and throw timing carry every stage
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Monsters attack on fixed patterns
Streets of Rage
Enemy gangs attack from fixed arcade patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Linear levels, fully deterministic
Streets of Rage
Spawns are essentially deterministic per stage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evil West
Upgrade picks and learned encounter waves
Streets of Rage
One-credit clears come from learned positioning and patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.