head to head
EvilvsFrozen Free Fall: Snowball Fight
Evil leans Variance (Systems & Chaos); Frozen Free Fall: Snowball Fight leans Variance (Systems & Chaos).
EvilFrozen Free Fall: Snowball Fight
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Frozen Free Fall: Snowball Fight leans harder on variance: Random tile drops decide whether plans come together
Optimization3 vs 4
Frozen Free Fall: Snowball Fight leans harder on optimization: Power-up setup and move efficiency carry hard levels
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

