head to head
EvilvsGeoBingo.io
Evil leans Variance (Systems & Chaos); GeoBingo.io leans Variance (Systems & Chaos).
EvilGeoBingo.io
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
GeoBingo.io leans harder on reads: Racing others but no direct adaptive opponent
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 4
GeoBingo.io leans harder on optimization: Efficiently scanning surroundings for target words
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

