head to head
EvilvsHey You, Pikachu!
Evil leans Variance (Systems & Chaos); Hey You, Pikachu! leans Variance (Light / Casual).
EvilHey You, Pikachu!
Axis by axis
Execution2 vs 1
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Evil leans harder on variance: Hidden scares and events drive the unknown tension
Optimization3 vs 3
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

