head to head
EvilvsJu-on: The Grudge
Evil leans Variance (Systems & Chaos); Ju-on: The Grudge leans Variance (Twitch Chaos).
EvilJu-on: The Grudge
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 1
Ju-on: The Grudge leans harder on reads: Scares are scripted or random, not an adaptive mind
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 2
Evil leans harder on optimization: Figuring out what to do next is the small loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

