head to head
EvilvsPeggle Extreme
Evil leans Variance (Systems & Chaos); Peggle Extreme leans Variance (Systems & Chaos).
EvilPeggle Extreme
Axis by axis
Execution2 vs 3
Peggle Extreme leans harder on execution: Aiming the launcher takes mild precision, physics does the rest
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 6
Peggle Extreme leans harder on variance: Bounce physics make most outcomes luck after the first peg
Optimization3 vs 4
Peggle Extreme leans harder on optimization: Shot selection and multiplier setups are a thin learnable layer
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

