head to head

Evil cover artvsPeggle Extreme cover art

EvilvsPeggle Extreme

Evil leans Variance (Systems & Chaos); Peggle Extreme leans Variance (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilPeggle Extreme

Axis by axis

Execution2 vs 3

Peggle Extreme leans harder on execution: Aiming the launcher takes mild precision, physics does the rest

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 6

Peggle Extreme leans harder on variance: Bounce physics make most outcomes luck after the first peg

Optimization3 vs 4

Peggle Extreme leans harder on optimization: Shot selection and multiplier setups are a thin learnable layer

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

Peggle Extreme