head to head

Evil cover artvsPeggle Nights cover art

EvilvsPeggle Nights

Evil leans Variance (Systems & Chaos); Peggle Nights leans Variance (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilPeggle Nights

Axis by axis

Execution2 vs 3

Peggle Nights leans harder on execution: Aiming the launcher is precise but slow and untimed

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 6

Peggle Nights leans harder on variance: Bounce physics make most outcomes effectively random

Optimization3 vs 4

Peggle Nights leans harder on optimization: Shot selection and power timing reward planning

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

Peggle Nights