head to head
EvilvsPeggle Nights
Evil leans Variance (Systems & Chaos); Peggle Nights leans Variance (Systems & Chaos).
EvilPeggle Nights
Axis by axis
Execution2 vs 3
Peggle Nights leans harder on execution: Aiming the launcher is precise but slow and untimed
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 6
Peggle Nights leans harder on variance: Bounce physics make most outcomes effectively random
Optimization3 vs 4
Peggle Nights leans harder on optimization: Shot selection and power timing reward planning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

