head to head
EvilvsPokémon Rumble World
Evil leans Variance (Systems & Chaos); Pokémon Rumble World leans Variance (Systems & Chaos).
EvilPokémon Rumble World
Axis by axis
Execution2 vs 3
Pokémon Rumble World leans harder on execution: Mashing two moves through toy hordes needs little precision
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 4
Pokémon Rumble World leans harder on optimization: Power-level chasing and move selection form a light system
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

