head to head

Evil cover artvsSagebrush cover art

EvilvsSagebrush

Evil leans Variance (Systems & Chaos); Sagebrush leans Variance (Light / Casual).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilSagebrush

Axis by axis

Execution2 vs 1

Evil leans harder on execution: Walking and looking; minimal physical demand

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 3

Evil leans harder on variance: Hidden scares and events drive the unknown tension

Optimization3 vs 3

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

Sagebrush