head to head
EvilvsSilent Hill: The Short Message
Evil leans Variance (Systems & Chaos); Silent Hill: The Short Message leans Optimization (Systems & Chaos).
EvilSilent Hill: The Short Message
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
Evil leans harder on variance: Hidden scares and events drive the unknown tension
Optimization3 vs 4
Silent Hill: The Short Message leans harder on optimization: Chase routes and puzzle answers are fixed and learnable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

