head to head
EvilvsThe Casting of Frank Stone
Evil leans Variance (Systems & Chaos); The Casting of Frank Stone leans Variance (Systems & Chaos).
EvilThe Casting of Frank Stone
Axis by axis
Execution2 vs 2
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 4
The Casting of Frank Stone leans harder on optimization: Mapped choices make every survival outcome reproducible.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

