head to head
EvilvsTotally Reliable Delivery Service
Evil leans Variance (Systems & Chaos); Totally Reliable Delivery Service leans Variance (Twitch Chaos).
EvilTotally Reliable Delivery Service
Axis by axis
Execution2 vs 4
Totally Reliable Delivery Service leans harder on execution: Fighting ragdoll controls is the comedic point, not mastery
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 5
Totally Reliable Delivery Service leans harder on variance: Ragdoll physics makes outcomes chaotically unpredictable
Optimization3 vs 2
Evil leans harder on optimization: Figuring out what to do next is the small loop
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

