head to head
EvilvsWorldBox
Evil leans Variance (Systems & Chaos); WorldBox leans Variance (Systems & Chaos).
EvilWorldBox
Axis by axis
Execution2 vs 1
Evil leans harder on execution: Walking and looking; minimal physical demand
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 4
Even - both lean on variance about the same.
Optimization3 vs 4
WorldBox leans harder on optimization: No win condition - tinkering with sim rules is the play
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

