head to head

Evil cover artvsWorldBox cover art

EvilvsWorldBox

Evil leans Variance (Systems & Chaos); WorldBox leans Variance (Systems & Chaos).

EXECUTION2 /10READS0 /10VARIANCE4 /10OPTIMIZATION3 /10
EvilWorldBox

Axis by axis

Execution2 vs 1

Evil leans harder on execution: Walking and looking; minimal physical demand

Reads0 vs 0

Even - both lean on reads about the same.

Variance4 vs 4

Even - both lean on variance about the same.

Optimization3 vs 4

WorldBox leans harder on optimization: No win condition - tinkering with sim rules is the play

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Evil

full breakdown

WorldBox