head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Pure Optimization
A genre-hopping adventure that evolves through gaming history as you play.

Optimization · Pure Optimization
Tests exploiting stackable upgrade systems in a janky open-world RPG.
Evoland leans Optimization (Pure Optimization); Two Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Light Zelda-style action sections
Two Worlds
Clunky combat asks little beyond basic timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
No adaptive opponent
Two Worlds
Enemies are simple scripted aggro
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Some random encounters in RPG segments
Two Worlds
Loot drops and unexplored map hold mild hidden information
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Evoland
Short, fully mappable progression gimmick
Two Worlds
Stackable item enchanting and builds break the game open
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.