head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Asymmetric 4v1 shooter where hunters and monster constantly out-guess each other.

Reads · Competitive PvP
The Wii entry whose slower pace and infamous random tripping pushed Smash toward defensive mind games.
Evolve leans Execution (Competitive PvP); Super Smash Bros. Brawl leans Reads (Competitive PvP).
Evolve leans a little harder on execution, though the gap is small.
Evolve
Tracking shots and monster traversal skill
Super Smash Bros. Brawl
Slower engine lowers the ceiling but spacing still needs hands.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Evolve
Asymmetric hunter-versus-monster mindgames never settle
Super Smash Bros. Brawl
Defensive bait-and-punish yomi dominates its floaty neutral.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Evolve
Wildlife and map spawn noise
Super Smash Bros. Brawl
Random tripping injects genuine uncontrollable RNG into movement.
Evolve leans a little harder on optimization, though the gap is small.
Evolve
Perk loadouts and stage-up timing knowledge
Super Smash Bros. Brawl
Matchup knowledge and ledge play reward study within a campy meta.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.