head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
A vertical bullet-hell shmup testing precise dodging through dense scripted patterns.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.
eXceed 2nd: Vampire REX leans Execution (Pure Mechanics); Metal Slug 3 leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
eXceed 2nd: Vampire REX
Dodging dense bullet patterns at speed is the entire test
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
eXceed 2nd: Vampire REX
Solo - enemies fire fixed scripted patterns, no adaptation
Metal Slug 3
every enemy wave is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
eXceed 2nd: Vampire REX
Patterns are deterministic and memorisable, little true randomness
Metal Slug 3
branching paths vary runs slightly
Metal Slug 3 leans a little harder on optimization, though the gap is small.
eXceed 2nd: Vampire REX
Polarity routing and scoring systems reward learned play
Metal Slug 3
memorizing spawns is the path to a one-credit clear
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.