head to head
Exist Archive: The Other Side of the SkyvsPaper Mario: The Thousand-Year Door
Exist Archive: The Other Side of the Sky leans Optimization (Pure Optimization); Paper Mario: The Thousand-Year Door leans Optimization (Pure Optimization).
Exist Archive: The Other Side of the SkyPaper Mario: The Thousand-Year Door
Axis by axis
Execution3 vs 3
Even - both lean on execution about the same.
Reads1 vs 2
Paper Mario: The Thousand-Year Door leans harder on reads: Scripted enemy AI
Variance4 vs 3
Exist Archive: The Other Side of the Sky leans harder on variance: Damage rolls and drops add modest randomness
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

