head to head
ExoprimalvsKid Icarus: Uprising
Exoprimal leans Execution (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
ExoprimalKid Icarus: Uprising
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads4 vs 3
Exoprimal leans harder on reads: Rival human squad adapts in the final showdown
Variance3 vs 2
Exoprimal leans harder on variance: Randomised mission paths and dinosaur drops
Optimization5 vs 6
Kid Icarus: Uprising leans harder on optimization: Weapon fusion and intensity-wager risk tuning
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

