head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A first-person dungeon RPG testing party building and dungeon-mapping strategy.

Optimization · Pure Optimization
Sequel RPG where scarce learning points make build planning brutally consequential.
Eye of the Beholder III: Assault on Myth Drannor leans Optimization (Pure Optimization); Gothic II leans Optimization (Pure Optimization).
Gothic II leans a little harder on execution, though the gap is small.
Eye of the Beholder III: Assault on Myth Drannor
Real-time clicks matter but party-based, not twitch
Gothic II
Directional melee timing against tough fauna
Eye of the Beholder III: Assault on Myth Drannor leans a little harder on reads, though the gap is small.
Eye of the Beholder III: Assault on Myth Drannor
Monsters follow scripted behavior
Gothic II
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Eye of the Beholder III: Assault on Myth Drannor
AD&D dice rolls add randomness
Gothic II
First-run surprises until the island is mapped
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Eye of the Beholder III: Assault on Myth Drannor
Party building, spell management and dungeon mapping lead
Gothic II
Strict learning-point economy rewards ruthless planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.