head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A first-person dungeon RPG testing party building and dungeon-mapping strategy.

Optimization · Pure Optimization
A perk-driven sci-fi RPG won by flaw selection and dialogue routing.
Eye of the Beholder III: Assault on Myth Drannor leans Optimization (Pure Optimization); The Outer Worlds leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Eye of the Beholder III: Assault on Myth Drannor
Real-time clicks matter but party-based, not twitch
The Outer Worlds
FPS-lite with time-dilation aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Eye of the Beholder III: Assault on Myth Drannor
Monsters follow scripted behavior
The Outer Worlds
Scripted enemies
Eye of the Beholder III: Assault on Myth Drannor leans a little harder on variance, though the gap is small.
Eye of the Beholder III: Assault on Myth Drannor
AD&D dice rolls add randomness
The Outer Worlds
Loot rolls, dialogue check variance
Eye of the Beholder III: Assault on Myth Drannor leans a little harder on optimization, though the gap is small.
Eye of the Beholder III: Assault on Myth Drannor
Party building, spell management and dungeon mapping lead
The Outer Worlds
Perks, flaws, dialogue routing rewarded
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.