head to head
F.E.A.R. 2: Project OriginvsOrchard Odyssey: Cherry Chase
F.E.A.R. 2: Project Origin leans Execution (Pure Mechanics); Orchard Odyssey: Cherry Chase leans Execution (Pure Mechanics).
F.E.A.R. 2: Project OriginOrchard Odyssey: Cherry Chase
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads1 vs 0
F.E.A.R. 2: Project Origin leans harder on reads: Enemy squads are clever but scripted
Variance2 vs 3
Orchard Odyssey: Cherry Chase leans harder on variance: Semi-procedural shuffled layout varies each entry
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

