head to head
F.E.A.R. 3vsFracture
F.E.A.R. 3 leans Execution (Practiced Mastery); Fracture leans Execution (Practiced Mastery).
F.E.A.R. 3Fracture
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 3
Fracture leans harder on reads: Multiplayer terrain mind-games reward some prediction
Variance2 vs 1
F.E.A.R. 3 leans harder on variance: Encounter layouts are scripted-but-unknown first time
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

