head to head
F.E.A.R. 3vsGhostbusters: Sanctum of Slime
F.E.A.R. 3 leans Execution (Practiced Mastery); Ghostbusters: Sanctum of Slime leans Execution (Practiced Mastery).
F.E.A.R. 3Ghostbusters: Sanctum of Slime
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads2 vs 1
F.E.A.R. 3 leans harder on reads: Squad AI flanks convincingly but follows mappable routines
Variance2 vs 3
Ghostbusters: Sanctum of Slime leans harder on variance: Enemy spawns and color-matching add some chaos
Optimization4 vs 4
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

