head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Slow-motion gunfights against aggressive but ultimately mappable squad AI.

Execution · Pure Mechanics
Arcade soccer brawling where quick inputs and special-shot setups beat tactics.
F.E.A.R. 3 leans Execution (Practiced Mastery); Kunio-kun's Nekketsu Soccer League leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Slow-mo gunplay still rewards fast accurate aim
Kunio-kun's Nekketsu Soccer League
Special shots, tackles and positioning need quick hands
Kunio-kun's Nekketsu Soccer League leans a little harder on reads, though the gap is small.
F.E.A.R. 3
Squad AI flanks convincingly but follows mappable routines
Kunio-kun's Nekketsu Soccer League
Versus a friend, faking shots and tackles adds prediction
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Encounter layouts are scripted-but-unknown first time
Kunio-kun's Nekketsu Soccer League
Weather and wacky physics add mild chaos
F.E.A.R. 3 leans a little harder on optimization, though the gap is small.
F.E.A.R. 3
Cover usage and power timing are quickly learned
Kunio-kun's Nekketsu Soccer League
Team picks and shot setups have learnable best answers
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.