head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Slow-motion gunfights against aggressive but ultimately mappable squad AI.

Execution · Practiced Mastery
A licensed soccer simulation following the Champions League tournament.
F.E.A.R. 3 leans Execution (Practiced Mastery); UEFA Champions League 1999/2000 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Slow-mo gunplay still rewards fast accurate aim
UEFA Champions League 1999/2000
passing and shooting require timing precision
UEFA Champions League 1999/2000 leans a little harder on reads, though the gap is small.
F.E.A.R. 3
Squad AI flanks convincingly but follows mappable routines
UEFA Champions League 1999/2000
human opponents add some adaptive play
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Encounter layouts are scripted-but-unknown first time
UEFA Champions League 1999/2000
ball physics create minor unpredictability
UEFA Champions League 1999/2000 leans a little harder on optimization, though the gap is small.
F.E.A.R. 3
Cover usage and power timing are quickly learned
UEFA Champions League 1999/2000
tactics and formation choices matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.