head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Slow-motion gunfights against aggressive but ultimately mappable squad AI.

Execution · Practiced Mastery
Alt-history FPS pivoting between brutal combat and quiet moments.
F.E.A.R. 3 leans Execution (Practiced Mastery); Wolfenstein: The New Order leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Slow-mo gunplay still rewards fast accurate aim
Wolfenstein: The New Order
Dual-wield shooting and movement demand inputs.
F.E.A.R. 3 leans a little harder on reads, though the gap is small.
F.E.A.R. 3
Squad AI flanks convincingly but follows mappable routines
Wolfenstein: The New Order
Nazi AI scripted, predictable.
F.E.A.R. 3 leans a little harder on variance, though the gap is small.
F.E.A.R. 3
Encounter layouts are scripted-but-unknown first time
Wolfenstein: The New Order
Almost no randomness.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F.E.A.R. 3
Cover usage and power timing are quickly learned
Wolfenstein: The New Order
Perks and weapon upgrades light.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.