head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A dieselpunk metroidvania where a rabbit with a giant mechanical fist brawls through scripted enemy gauntlets.

Execution · Practiced Mastery
Open-world driving that tests car control with a tuning layer underneath.
F.I.S.T.: Forged In Shadow Torch leans Execution (Practiced Mastery); Forza Horizon leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Combo timing, dodges, and platforming demand precise inputs
Forza Horizon
Driving skill with assists off carries every event
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Scripted enemies; no adaptive opposition
Forza Horizon
AI drivatars follow patterns; casual online adds little
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Fixed world, minimal randomness
Forza Horizon
The open world is fixed and fully discoverable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Route the map, learn movesets, upgrade efficiently
Forza Horizon
Car tuning and racing lines reward systematic study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.