head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
A dieselpunk metroidvania where a rabbit with a giant mechanical fist brawls through scripted enemy gauntlets.

Execution · Practiced Mastery
A test of 3D movement control with a deep routing layer underneath.
F.I.S.T.: Forged In Shadow Torch leans Execution (Practiced Mastery); Super Mario 64 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Combo timing, dodges, and platforming demand precise inputs
Super Mario 64
Perfect analog inputs trivialise precise jumps, dives and wall-kicks
F.I.S.T.: Forged In Shadow Torch leans a little harder on reads, though the gap is small.
F.I.S.T.: Forged In Shadow Torch
Scripted enemies; no adaptive opposition
Super Mario 64
Solo platformer - no adaptive opponent anywhere
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Fixed world, minimal randomness
Super Mario 64
Star locations and level layouts are fixed once seen
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
F.I.S.T.: Forged In Shadow Torch
Route the map, learn movesets, upgrade efficiently
Super Mario 64
Star routing and movement tech form a deep solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.